THE RISE OF THE VIDEO GAME UNION
- Dec 5, 2022
- 1 min read
Updated: Dec 5, 2022
Polygon - Nicole Carpenter (Reported), Chris Plante (Editor), Samit Sarkar (Editor), Van Saiyan (Illustrator), William Joel (Design)
From the staff of Polygon comes an all-in-one explainer on why game workers are unionizing. Complete with interviews, excerpts and resources, it is a terrific resource for industry members looking to learn more about unions and the unionization process.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | eBook | N/A | 2022 | 56 |
TAGS
Publishers: #VoxMediaLLC (Vox Media, LLC)
Languages: #English
Format: #eBook
Accessibility: N/A
Year: #Year2022
Genres: #Industry
Companies:
#Activision (Activision)
#Blizzard (Blizzard Entertainment)
#KeywordsStudios (Keywords Studios)
Public Figures:
#JamesRusswurm (James Russworm)
#ValentinePowell (Valentine Powell)
Games:
N/A
Misc:
N/A





![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)
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