top of page
VGL_Banner_wLogo.png

THE POP THEOLOGY OF VIDEO GAMES: PRODUCING AND PLAYING WITH RELIGION

Lars de Wildt



 

Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences.


Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9789463729864

2023

158

 

TAGS


Authors: #LarsDeWildt

Publishers: #AmsterdamUniversityPress (Amsterdam University Press)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2023


Companies:

N/A


Public Figures:

N/A


Games:

#AssassinsCreed (Assassin's Creed)

#Bioshock (Bioshock)

#FinalFantasy (Final Fantasy)

#TheElderScrolls (The Elder Scrolls V: Skyrim)

#Warcraft (Worlf of Warcraft)

#Xeno (Xenogears, Xenoblade)

#Zelda (The Legend of Zelda)


Misc:

N/A

bottom of page