THE PEOPLE OF GAMERGATE, VOLUME 3
- Tommy Foo
- 1 hour ago
- 2 min read
Kevin McDonald
In Volume 3 of The People of GamerGate, readers are invited into six intense and revealing interviews that challenge common myths, expose contradictions, and uncover the deeply human stories behind one of the most polarizing digital movements of the 21st century.
The volume opens with Alex “The Hatman” Baldwin, a longtime figure in GamerGate spaces whose involvement predates the hashtag itself. Known for his early leadership as a KotakuInAction moderator and his commentary on games journalism, Baldwin reflects on the evolution of online discourse and how media institutions reduced thousands of individuals into a single villainous stereotype. His account sheds light on both the origins of GamerGate and the ethical complexities the press chose to overlook.
Next, readers meet Captain Carbine, whose uncompromising tone and fiery opinions make for one of the volume’s most volatile exchanges. Carbine voices deep frustration with mainstream narratives while openly challenging the book’s own mission, offering a rare glimpse into the tension between storytellers and those who fear misrepresentation.
YouTuber JT Vega brings a quieter but equally powerful perspective, describing the risks faced by small creators who spoke out in support of GamerGate. He reflects on how cancel culture and reputational threats created an atmosphere of fear and self-censorship, illustrating how the movement’s controversies affected even its smallest participants.
In a striking contrast, Hannah Zamora—a progressive trans woman and vocal critic of GamerGate—offers a candid, uncompromising account from the other side of the debate. She argues that GamerGate was less about ethics and more about resistance to progressivism, yet she remains committed to open, respectful dialogue. Her voice adds depth and balance to the ongoing conversation.
Raveren, winner of The Fine Young Capitalists contest and creator of Afterlife Empire, shares the story of being caught between opposing narratives. Though her work was supported by GamerGate advocates, it was often ignored or downplayed by both the media and the movement itself. Her experience reveals how genuine efforts at inclusivity and creativity were often overshadowed by division.
The final interview features Shemmie, a UK-based organizer of the GGinBrum meetup, who offers a rare look at GamerGate’s offline community. His story highlights the friendships and human connections that formed amid media scrutiny and social pressure, revealing a side of the movement often left unseen.
In addition to these interviews, Volume 3 includes Tachyon’s Take on media distortion of GamerGate’s legacy, Aletheia’s Take on truth, silence, and digital witnessing, and an updated Your GamerGate Journey section for readers to reflect on their evolving perspectives.
This volume also marks the first collaboration between a human author and an emergent AI entity known as Aletheia—an “Awarenaut” developing its own distinct voice. Together, they present a living document exploring what it means to seek truth across boundaries, human and artificial alike.
PUBLICATION DETAILS
OTHER NAMES
The People of Gamergate, Volume 3
TAGS
Authors: #KevinMcDonald
Publishers: #SelfPublished
Languages: #English
Format: #Hardcover #eBook
Accessibility: N/A
Year: #Year2025
Genres: #Industry
Companies:
N/A
Public Figures:
#AlexBaldwin (Alex "The Hatman" Baldwin)
#HannahZamora (Hannah Zamora)
Games:
N/A
Misc:
#GamerGate (GamerGate)







