THE MAKING OF TOMB RAIDER: 1997-2000
- Jun 28
- 1 min read
Daryl Baxter
The Making of Tomb Raider: 1997-2000 tells the untold story of a pivotal period about one of the most successful videogame series of all time, as a new development team at Core Design took charge of Tomb Raider in 1997.
Picking up where 2021’s The Making of Tomb Raider left off, this second volume covers Tomb Raider III, Tomb Raider: The Last Revelation, the expansion packs that were exclusive to PC at the time, Tomb Raider: Chronicles, as well as the first Game Boy title, following the departure of the majority of the original team.
Based on original interviews with the Core Design team and others, along with exclusive images during this time, the book explores how the annual release schedule began to take its toll on the team, while revealing scrapped ideas such as a multiplayer mode, cut levels, and a fourth expansion pack that never came to be.
The Making of Tomb Raider: 1997-2000 offers a candid look at the struggles of maintaining a global franchise at its peak, charting the creation of several blockbuster titles and revealing how the series’ own success almost brought many in the team to breaking point.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | | 9781036114039 | 2026 | 256 |
OTHER NAMES
The Making of Tomb Raider 1997-2000
TAGS
Authors: #DarylBaxter
Publishers: #PenAndSword (Pen & Sword Books) #WhiteOwl (White Owl Books)
Languages: #English
Format: #Hardcover
Accessibility: N/A
Year: #Year2026
Genres: N/A
Companies:
#COREDesign (CORE Design)
Public Figures:
N/A
Games:
#TombRaider (Tomb Raider)
Misc:
N/A




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