How did the video game impose itself in the French cultural and economic landscape by developing a national sector of creation and distribution, as well as its own media and institutional environments?
Backed by research work established over several years, authors Alexis Blanchet and Guillaume Montagnon offer unprecedented historical work on a cultural and economic industry that has become essential, from its beginnings at the dawn of 1960 until the beginning of the 1990s. From the first French experimentation laboratories to the arrival of terminals in the automatic entertainment sector, the domestic market or family microcomputing (through the analysis of cases of creative companies and publishers such as Loriciel, Cobra Soft, Infogrames, Ubi Soft), "A History of Video Games in France" highlights the specificities of a "tricolor" market in the making.
Made up of numerous historical interviews with actors and actresses in the video game sector, an analysis of archives that have been little exploited until now, such as the fairground press, the various professional press linked to this nascent field, as well as documents hitherto unknown professionals, this book offers an unprecedented panorama of the history of a contemporary media and cultural object on French territory.
Has France been a country of experimentation in the field of computer games and game applications? When did Pong arrive on national territory? Could a French Atari have been born in Occitania? How has counterfeiting been a vector for the distribution of video games in France? Finally, why were French video games for personal computers developed in English at the end of the 1980s? So many questions that this book tries to answer from testimonies and sourced and new information on the structuring of the French video game sector.
FRENCH (PAPERBACK) ISBN: 9782371880290 Year: 2020 Pages: 448
Une Histoire du jeu vidéo en France - 1960/1991 : Des labos aux chambres d'ados