THE DIGITAL GAMING HANDBOOK

Roberto Dillon, Katharina Emmerich, Thomas Westin, Ian Hamilton, Barrie Ellis, Ole Goethe, Dayana Hristova, Suzana Jovicic, Barbara Goebl, Thomas Slunecko, Andrés Adolfo Navarro-Newball, Simon Rozner, Christopher W. Totten, Alex Mitchell, James Barnard, Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel, Slawomir Nikiel, Jie Jiang, Hock Soon Seah, Hong Ze Liew, Quan Chen, Cindy Lee, Gwen Guo, Andre Pong, Justin Ng, Andrey Krekhov, Allan Simonsen, Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori, Alayna Cole



 

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.


Key Features:

  • International experts share their research and experience in game development and design

  • Provides readers with inside perspectives on the cross-disciplinary aspects of the industry

  • Includes retrospective and forward-looking examinations of gaming

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780367513764

2020

408

English

Hardcover

9780367223847

2020

408


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THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES