top of page
VGL_Banner_wLogo.png

THE CHOICES OF LIFE IS STRANGE: EMPATHY THROUGH PLAY

  • 1 day ago
  • 1 min read

Léon Cattan



  • Standard Edition
  • First Print Edition

When Life Is Strange debuted in 2015, the story of Max and Chloe brought a refreshing change to a video game landscape dominated by traditionally masculine imagery. Inspired by the aesthetics of American independent cinema, the game stood out for its portrayal of desexualized and queer female characters dealing with mental health struggles.


Originally conceived as an anthology, Life Is Strange gradually evolved into a franchise, adopting some of the conventions of blockbuster entertainment. In the process, the toxic nostalgia criticized by the first game began to affect the series itself, while the transition from Don't Nod to Deck Nine Games proved far from seamless.


Drawing on exclusive interviews with Life Is Strange co-creators Jean-Luc Cano, Michel Koch, and Raoul Barbet, author Léon Cattan examines what made the series—especially its earliest entries—so meaningful to thousands of players.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

French

Hardcover

Standard Edition

9782377846078

2026

210

French

Hardcover

First Print Edition

9782377846078

2026

210

French

eBook


N/A

2026

210

OTHER NAMES

The Choices of Life Is Strange: Empathy Through Play

Les choix de Life is Strange: L'empathie par le jeu

TAGS


Authors: #LéonCattan

Publishers: #ThirdEditions (Third Éditions)

Languages: #French

Accessibility: N/A

Year: #Year2026

Genres: N/A


Companies:

#DontNot (Don't Nod)


Public Figures:

N/A


Games:

#LifeIsStrange (Life Is Strange)


Misc:

N/A

Comments


bottom of page