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THE CHILD IN VIDEOGAMES: FROM THE MEEK, TO THE MIGHTY, TO THE MONSTROUS

Emma Reay



 

Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames.


While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783031423703

2023

222

English

eBook


9783031423710

2023

222

English

Paperback


9783031423734

2024

222

 

TAGS


Authors: #EmmaReay

Publishers: #PalgraveMacmillan (Palgrave Macmillan)

Languages: #English

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