THE ART OF CREATING DIGITAL GAMES
Daniel Yuthaka Kawasaki, Danilo Filitto, Regis Akira Sato
Making games is about telling stories, designing experiences, and solving problems creatively. To show how this happens in practice, the authors of this book develop their own game and share every stage of its creation throughout these pages.
Through a real, fully annotated GDD (Game Design Document), readers follow the design decisions, technical adjustments, and narrative choices that shape a game from start to finish. They will also gain an understanding of the genres driving the industry, player profiles, and the role of each professional involved in the process.
Additionally, the work introduces one of the market's leading engines and demonstrates how to monetize and release a game on indie platforms, all centered on innovation, collaboration, and building well-structured projects.
This Senac São Paulo release is an invitation to explore the transformative power of games, and start building your own digital universe.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | 9788539655366 | 2025 | 160 | |
Portuguese | eBook | 9788539655373 | 2025 | 234 |
OTHER NAMES
The Art of Creating Digital Games
A Arte de Criar Jogos Digitais
TAGS
Publishers: #Senac (Senac São Paulo)
Languages: #Portuguese
Format: #eBook #Paperback
Accessibility: N/A
Year: #Year2025
Genres: #GameDesign
Companies:
N/A
Public Figures:
N/A
Games: N/A
Misc: N/A




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