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THE ART OF COMPUTER GAME DESIGN

Björn Blankenheim



 

What is the art of game design? How is it different from writing or filmmaking? What are the responsibilities of a game designer? And what makes a good game? Game designers in particular devote themselves to these fundamental questions - at conferences, in magazines and books. Björn Blankenheim's study traces for the first time how efforts began between 1982 and 1996 to determine the location of one's own discipline, the nature of one's own medium and one's own role in the production process. This puts the focus of the claim of this founding epoch - establishing game design as an art form and creating something new: Real Art through Computer Games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback

9783837648348

2022

560

OTHER NAMES

  • THE ART OF COMPUTER GAME DESIGN: ON THE PRODUCTION AESTHETICS OF COMPUTER GAMES (1982-1996) AS REFLECTED IN HISTORICAL ART LITERATURE

  • Die Kunst des Computer Game Design: Zur Produktionsästhetik von Computerspielen (1982-1996) im Spiegel der historischen Kunstliteratur

 

TAGS


Publishers: #TranscriptPublishing (Transcript Publishing)

Languages: #German

Format: #Paperback

Accessibility: N/A

Year: #Year2022


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