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TECHNOLOGY FOR CREATING CLOUD GAMES: A NEW FORCE IN MULTIPLAYER GAME DEVELOPMENT

Kento Nakajima



 

A technical manual for creating new games in the cloud. From web documents to artificial intelligence, the cloud is swallowing everything. Only games were never part of the cloud. That's because of the game's strict and demanding requirements as a program, which is to keep updating in real-time 60 times per second. But now that communication technology has improved dramatically and cloud infrastructure is covering the entire planet, the moment may finally come when the cloud will swallow the game...... I have come to think about it in reality.


This book focuses on the cloud × games and carefully explains the two pillars of the program structure of screen drawing in conventional video games and socket communication in the cloud. At the same time, based on a new design concept of cloud gaming, we will condense and deliver the implementation process of giving shape to ideas in code, as well as the verification and performance improvement techniques required for actual operation. Written entirely by the author of "The Technology Behind Online Games".

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Japanese

Paperback


9784774199412

2018

432

 

TAGS


Authors: #KentoNakajima Publisher: #TechnicalReview (Technical Review)

Languages: #Japanese

Format: #Paperback

Accessibility: N/A

Year: #Year2018

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#MMO (Massively Multiplayer Online)



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