Hans J. Backe
The computer game has the ability to merge narrative and game, which is unique among all media. However, the analysis of this interactive form of communication still poses difficulties, since neither game theory nor storytelling theory provide an appropriate terminology. Even computer game theory has so far not found a remedy here, since the established approaches reduce the medium to the game or narrative aspect.
In Structures and Functions of Narration in Computer Games, a system is being developed for the first time that enables students and researchers from all disciplines, but also insiders of the gaming industry, to analyze the narrative possibilities of the medium without any previous theoretical knowledge. The basis is an innovative, problem-oriented approach: Game is generally understood as a simulation and thus as a means of communication, which results in many points of contact between game theory and current narrative research. Both theories are presented step-by-step and in detail, using numerous examples and over 70 illustrations and diagrams, and processed into a coherent system.
Stukturen und Funktionen des Erzählens im Computerspiel - Eine typologische Einführung
Publishers: #KönigshausenNeumann (Königshausen & Neumann)