The world of romhacks, despite media company attitudes ranging from feigned indifference to legal discouragement, has become an increasingly important and vibrant part of video and computer gaming. Using pre-existing game engines, code tinkerers present new worlds for old favorites, sometimes mutating them into entirely different games. And increasingly, fans are able to provide what copyright owners won't in terms of translation and localization.
This book, a follow-up to Part One, presents 47 more romhacks and fan translations of notable console video games, including prominent sections on Sonic and Zelda hacks, a few Mega Man hacks, and a wide array of other fangames besides.
Publishers: #SelfPublished (Self Published)