Aslı İgit
The first thought that 'can the individual and society, which is the mirror of the individual, benefit from the effectiveness of digital games by taking advantage of the meaning and inference lying in the subtext of the widespread belief that digital games lead to bullying, cyberbullying; in short, violence and its derivatives' has led to the beginning of the research journey. The curiosity about whether the interaction between digital games, which are a digital technological communication opportunity, and the individual is promising constitutes the main intellectual focus of the research. Essentially, it should be noted that this curiosity stems from the power of digital games to influence.
In this context, the question "Can empathic communication be built through digital games?" constitutes the main issue of the research. The questions that connect with this issue and frame the research purpose are as follows: Can the power of digital games as a network of symbolic systems that take place in the daily life practices of digital actors and play an important mediating role in the construction of their selves be utilized and empathic communication be built? In other words, through the interaction between the individual and the digital game, is it possible to positively route the empathic tendencies created by the sum of the cognitive, affective and behavioral accumulations that constitute the self of the individual(s)? Can it mediate positive development or change? Is it possible to expand the perception, reception and understanding of individuals/groups who are disadvantaged in the sociometric pattern? Is it possible to look at life from the perspective of individuals or groups that are positioned as the other by the majority of the society and to empathize with them? Can digital games re-sow individuals' perceptions or understandings of the real world? Does any form of interaction or elements of the digital game (characters, music, effects, space design, story, etc.) enable empathic communication?
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Turkish | Paperback | | 9786050331691 | 2020 | 318 |
OTHER NAMES
Dijital Oyunlarda Empatik İletişim
TAGS
Authors/Narrators: #AylinTutgunÜnal #NezvatTarhan
Publishers: #NobelAkademík (Nobel Akademik Yayıncılık, Nobel Academic Publishing)
Languages: #Turkish
Format: #Paperback
Accessibility: N/A
Year: #Year2020
Genres: #GameStudies #Psychology
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A
Comentários