Joaquín Antonio Siabra Fraile
This book is an introduction to the philosophy of video games that aims to answer the question: "How is the experience of the video game understood as a virtual world possible?".
The answer attends to three aspects: the aesthetic, the logical and the political.
In Part I of the book, an access to the video game is described from the theory of art, but taking the set of productions of the body as a criterion to determine the conditions that make the video gamer's experience possible.
Part II studies how the virtual world necessary for this experience is constituted and what status an object (and the corresponding subject) can have in said world, which allows us to characterize video game genres as genres of possible worlds (based on a pragmatic virtual ontology notion of being as inter-esse or interrelation).
Finally, in Part III we will be able to identify the mechanisms of power (in the biopolitical sense) that the video game incorporates, as a virtual world that predetermines a horizon of possibilities, in addition to allowing us to interpret the video game as a mechanized imagination.
Bosquejo de una metafísica del videojuego
Publishers: #CírculoRojo (Círculo Rojo)