Carlos Gracia Garzón, José Angel Ciudad, Juan Carlos Sanz (J.C. Mayerick)
Throughout the history of the video game, there are not a few titles that have taken some historical or mythological reference as a basis. Castlevania, God of War and Zelda are clear examples, but these types of games only represent the tip of the iceberg of a background that has its origin millions of years ago. And it is that some concepts that we believed were exclusive to video games already played an important role in the fun of our ancestors.
Silicon Heroes: A Video Game Cosmology, investigates the anthropological origin of games and players, in the need, almost engraved in our genes, to have fun, live adventures and put ourselves in the shoes of heroes.
The second part of the book proposes a more classic approach, focused on the recent history of the video game and its most representative platforms. A guide that will help new collectors and expand knowledge to the most seasoned players.
An enjoyable read, which begins in the caves and ends in outer space. A meeting place between Don Quixote and the ZX Spectrum, Japanese consoles and time travel, mythology and video game design, Sega and HP Lovecraft . A very particular cosmos that will surely surprise you.
Héroes de Silicio Una cosmología del videojuego
Publishers: #GamePress (Game Press)