top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

SAVE POINT: REPORTING FROM A VIDEO GAME INDUSTRY TRANSITION, 2003-2011

Kyle Orland



 

In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

​​9781304268273

2021

139

English

Paperback

9781304268440

2021

139

English

eBook

N/A

2021

139

 

Authors/Narrators: #KyleOrland

Publishers: #ETCPress (ETC Press)

Languages: #English

Year: #Year2021

Genres: #Essays


Companies:

#Midway (Midway)

#Nintendo (Nintendo)

#Valve (Valve)


Public Figures:

N/A


Games:

#Batman (Batman: Arkham City)

#DerbyOwnersClub (Derby Owner's Club: World Edition)

#GhostRacer (Ghost Racer)

#Left4Dead (Left 4 Dead)

#Madden (Madden NFL series)

#Mario (Super Mario 64)

#Portal (Portal 2)

#ProfessorLayton (Professor Layton and the Diabolical Box)

#SteelBattalion (Steel Battalion)


Misc:


bottom of page