Marçal Mora Cantallops
Some claim that the puzzle is as old as the mystery cults . Both are intimately related, to the point that they obey the same motivation: they generate a feeling of suspense that in turn creates the need to relieve it. In other words, a human being who is presented with a mystery or an enigma feels the instinctive need to solve it or, at least, to know its solution. Asking ourselves and solving puzzles is, then, part of what defines us as humans.. The game and the puzzle have gone hand in hand since the beginning of time, so it is not surprising that the case of the video game is even, since electronic mediation is especially suitable for the genre. This book is a journey that begins by reflecting on the puzzle, the game and the human being, to focus on its relationship with the video game, its historical evolution and the various perspectives and design considerations around it.
In addition to a thorough work of contextualization, this work includes more than 160 reviews of puzzle video games , arranged chronologically over five decades of thematic, social and media evolution, accompanying the reader on this path of unsolved puzzles. From timeless classics like Sokoban or Tetris, to current titles like Candy Crush Saga, the puzzle video game is a silent witness to how we have changed. From the microcomputer to the arcade, from the desktop to the portable console, from great commercial successes to little unknowns, Puzzle: Five decades of video games and puzzles will feed the neurons of everyone who enters its pages.
ROMPECABEZAS - CINCO DÉCADAS DE VIDEOJUEGOS Y PUZLES
Publishers: #HéroesdePapel (Héroes de Papel)