Games are ruthless things, designed to be overcome. They are mountains to be scaled. Opponents to be fought. Foes to be stomped.
But do they have to be?
Kirby's Dream Land seems like an easy, unassuming game, but is a title that upended what the medium was about. It was an experience built so that all players would feel welcome in gaming, designed to teach people how to play and how to enjoy their time within the world of games regardless of skill level. It turned up its nose at the perception that games had to be hard to be valuable, instead showing the power to be found in allowing all to feel the joy of playing games.
Pleasant Dreams: The Welcoming Play of Kirby's Dream Land offers an unofficial in-depth analysis of the elements of Kirby's Dream Land's design that opened it up to players who might not be traditionally "skilled" at games, as well as the writer's own story of finally feeling like games were something he could enjoy. Peppered with discussions and fond memories from developers and game journalists who grew up with Kirby, it looks to examine the attitudes around difficulty in games, the elements that made Kirby's Dream Land more than just an "easy" game, and how accepting yourself (with help from a cheerful puffball) can help you finally find the ability to grow.
#Kirby (Kirby's Dream Land)