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PLAYING FOR THE PLANET: HOW VIDEO GAMES CAN DELIVER FOR PEOPLE AND THE ENVIRONMENT

Sam Barratt, Trista Patterson



 

How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent?


This published assessment summarizes recent relevant developments in the video games sector, perspectives from over 50 thought leaders from the industry, and extracted seven recommendations to provoke new thinking, new collaborations, new games and real-world impact.


This assessment presents a vision of how the video game industry, gamers, parents, policymakers and UN Environment can together ‘Play for the Planet’.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

eBook


9788277011899

2019

28

 

TAGS


Publishers: #GRIDArendal (GRID-Arendal)

Languages: #English

Format: #eBook

Accessibility: N/A

Year: #Year2019


Companies:

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Public Figures:

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Games:

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Misc:

#EnvironmentalSustainability (Environmental Sustainability [Climate Change])

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