PLAYFULNESS, DIGITAL GAMES, AND GAMIFICATION IN LEARNING
Luciano Meira, Paulo Blikstein
While the engagement of children and young people with their school activities remains a persistent concern around the world, the same does not seem to be true in the world of digital games and video games. Thus, Playfulness, Digital Games, and Gamification in Learning brings together reflections on digital games and gamification in learning as strategies for engagement, improved performance, support for skill development, and the immersion of students and educators in diverse scenarios of meaningful learning within Brazilian basic education.
The book is divided into two parts. The first examines research on the use of digital games and gamification processes across various subject areas and levels of school education. The second presents accounts of teaching experiences involving topics and contexts such as language education, physical education practices, urban mobility, and financial education, among others.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | 9788584291731 | 2019 | 200 | |
Portuguese | eBook | 9788584291748 | 2019 | 194 |
OTHER NAMES
Playfulness, Digital Games, and Gamification in Learning
Ludicidade, Jogos Digitais e Gamificação na Aprendizagem
TAGS
Authors: #LucianoMeira #PauloBlikstein
Publishers: #Penso (Penso)
Languages: #Portuguese
Format: #eBook #Paperback
Accessibility: N/A
Year: #Year2019
Genres: #GlobalPerspective #Teaching
Companies:
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Games: N/A
Misc: N/A




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