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PLAYFULNESS, DIGITAL GAMES, AND GAMIFICATION IN LEARNING

1 day ago
1 min read

Luciano Meira, Paulo Blikstein





While the engagement of children and young people with their school activities remains a persistent concern around the world, the same does not seem to be true in the world of digital games and video games. Thus, Playfulness, Digital Games, and Gamification in Learning brings together reflections on digital games and gamification in learning as strategies for engagement, improved performance, support for skill development, and the immersion of students and educators in diverse scenarios of meaningful learning within Brazilian basic education.


The book is divided into two parts. The first examines research on the use of digital games and gamification processes across various subject areas and levels of school education. The second presents accounts of teaching experiences involving topics and contexts such as language education, physical education practices, urban mobility, and financial education, among others.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Portuguese

Paperback


9788584291731

2019

200

Portuguese

eBook


9788584291748

2019

194

OTHER NAMES

Playfulness, Digital Games, and Gamification in Learning

Ludicidade, Jogos Digitais e Gamificação na Aprendizagem

TAGS


Publishers: #Penso (Penso)

Languages: #Portuguese

Accessibility: N/A

Year: #Year2019

Companies:

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Public Figures:

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Games: N/A


Misc: N/A

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