Alberto Venegas Ramos
Video games have long ceased to be mere entertainment. This groundbreaking book reveals the lights and shadows of one of the most powerful cultural industries of our time.
What image do video games offer us of decisive historical moments such as the Normandy landings or the Islamic Revolution in Iran? How do they represent the Holocaust or violence against civilians? Why do many governments censor or promote the creation of great titles?
Analyzing productions such as Red Dead Redemption, Assassin's Creed or Call of Duty, this book addresses these and other questions, demonstrating the medium's ability to analyze our present and understand how we remember the past. Pioneer in the study of videogames, it presents a novel approach to the relationship established between history, memory and its videoludic representations.
Pasado interactivo: Memoria e historia en el videojuego
Publishers: #SansSoleilEdiciones (Sans Soleil Ediciones)