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PARATEXTUALIZING GAMES: INVESTIGATIONS ON THE PARAPHERNALIA AND PERIPHERIES OF PLAY

Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt



 

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783837654219

2021

406

English

eBook


9783839454213

2021

406

 

TAGS


Publishers: #Transcript (Transcript Publishing)

Languages: #English

Accessibility: N/A

Year: #Year2021

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#AgeOfEmpires (Age of Empires)

#AssassinsCreed (Assassin's Creed)

#Mario (Mario series)

#TomClancy (#TheDivision [Tom Clancy's: The Division])


Misc:

N/A

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