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OPEN WORLD STRUCTURES: ARCHITECTURE, CITY, AND NATURAL LANDSCAPE IN VIDEO GAMES

Marc Bonner



 

What role do algorithms play in the construction and representation of the world and weather in video games? How does the design of spaces, levels, and topographies influence the decisions and behavior of players? Is Brutalism the first genuine architectural style of video games? What significance do landscape gardens and national parks have in structuring game worlds? How is nature portrayed in the era of climate change?


Especially in the last 20 years, digital game worlds have been adapting the characteristics of the physical-real world more meticulously than ever before. Through elaborate production processes and complex visualization strategies, the alignment with our everyday world is constantly generated in relation to game mechanics and worldliness. As demonstrated by open-world games, the adoption of certain worldviews and image traditions leads to ideological implications that go far beyond the narrative conventions transferred from other media formats, which have been the focus of research until now.


With his theory of architecture as a medial hinge, Marc Bonner reveals that digital game worlds possess media-specific characteristics that were previously elusive and awaited exploration. By intertwining concepts from fields such as media studies, game studies, philosophy, architectural theory, human geography, landscape theory, and art history, Bonner develops a transdisciplinary theoretical model. Through the analytical methods derived from this model, he enables the understanding and naming of the complex structure of today's computer games, from indie games to AAA open worlds, for the first time.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783963173219

2023

824

German

eBook


9783963178733

2023

824

OTHER NAMES

  • OFFENE-WELT-STRUKTUREN: Architektur, Stadt- und Naturlandschaft im Computerspiel

 

TAGS


Authors: #MarcBonner

Publishers: #BüchnerVerlag (Büchner Verlag)

Languages: #German

Accessibility: N/A

Year: #Year2023


Companies:

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