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MORE THAN A GAME: THE COMPUTER GAME AS A FICTIONAL FORM

Apr 25, 2022
1 min read

Updated: Jun 3, 2024

Barry Atkins



Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

​

9780719063640

2003

176

English

Paperback

​

9780719063657

2003

176

English

eBook

​

N/A

2013

176


TAGS


Authors: #BarryAtkins

Publishers: #ManchesterUniversityPress (Manchester University Press) Languages: #English

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#CloseCombat (Close Combat) #HalfLife (Half-Life) #SimCity (Sim City) #TombRaider (Tomb Raider)


Misc:

N/A

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