Aylin Tutgun Ünal, Nezvat Tarhan
With the Metaverse, a virtual universe is created. That's why it's used in the sense of "beyond the universe": Right now we have physical reality, the physical world, the world we live in. Now a virtual reality has been created. The third is science fiction. There are science fiction games. One of these games currently has 350 million players. These games combine these three technologies and somehow offer a virtual paradise. Everyone will be able to write and create their own paradise within the framework of science fiction, design their own holographic avatar in 3D and enter that universe with their avatar friend in this avatar, wander the streets there, and enter games. After leaving the universe, he will go to a restaurant with his avatar friend and have dinner. For example, pop singer Tarkan will give a concert with his avatar, and you will go there with your avatar. Of course, all of this will be completely in virtual reality.
If the Metaverse is used for good purposes, it can make life easier and accelerate business and economic life. It cannot increase social mobility, but it can increase digital mobility. Virtual reality is currently used in treatments. If technology is used for good purposes, it serves good; if it is used for bad purposes, it serves bad. Instead of being against technology, we need to think 'how can we use it in accordance with our ideals? In this book, Metaverse and Digital Game Psychology are discussed in a multidimensional way.
The effects of digital games, addiction, its role in interpersonal relationships and antisocial behaviors, its use in education and even in recruitment processes, metaverse, digital avatars, their relationship with personality traits, positive and negative effects on children, and many other chapters are written by expert authors in the field of digital game psychology.
Metaverse Dijital Oyun Psikolojisi
Publishers: #DERYAYINLARI (DER YAYINLARI)
#VirtualWorld (Virtual Worlds)