Antonio Flores Ledesma
What would Karl Marx say if he played video games? Could you talk about class struggle while he manages a virtual city? What would Theodor W. Adorno say about the "artisticity" of Dark Souls? Or Rosa Luxemburg on the exploitative structure of the video game industry? Does any emancipatory power wake up while we play?
The issues covered by Marxist thought have not lost their validity, although they have sometimes become somewhat obscure or have suffered from bad propaganda. This text aims to put Marxism in communication with video games, as an exercise to bring closer, clarify and update certain basic concepts of Marxist thought, while establishing a particular model of reflection and criticism through this thought for the video game. ". The video game industry moves billions of euros every year around the world. Its great works occupy hundreds of thousands of players for hours. And there are still those who dare to brand this format as "pure leisure", oblivious to cultural and political criticism.
Here, Antonio Flores Ledesma not only vindicates the video game's ability to be a vehicle of hegemony or an ideological battlefield, but also applies the instruments of analysis of Marxist thought to it. In this informative essay, video games speak loud and clear about exploitation, class struggle, and revolution.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | 9788494922350 | 2022 | 280 |
OTHER NAMES
MARX JUEGA: UNA INTRODUCCIÓN AL MARXISMO DESDE LOS VIDEOJUEGOS (Y VICEVERSA)
TAGS
Authors: #AntonioFloresLedesma
Publishers: #Episkaia (Episkaia)
Languages: #Spanish
Format: #Paperback
Accessibility: N/A
Year: #Year2022
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A
Comentarios