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MACROMEDIA FLASH MX 2004 GAME DESIGN DEMYSTIFIED

  • Writer: Dean Guadagno
    Dean Guadagno
  • 1 minute ago
  • 1 min read

Jobe Makar, Ben Winiarczyk




Your comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004.


The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code.


The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


978-\0735713987

2004

528

OTHER NAMES

Macromedia Flash MX 2004 Game Design Demystified

TAGS


Publishers: #Macmillan (Macmillan) #RandMcNally (Rand McNally)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2004


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


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