LEGAL PRACTICE IN THE GAME BUSINESS: UNDERSTANDING THE BASICS
- Jan 17
- 1 min read
Takuya Masuda
This book mainly explains the practical legal work involved in the digital game (computer/video game) business. It discusses relevant laws by topic—such as monetization, gacha mechanics, virtual items, and RMT (real-money trading)—and analyzes related court cases.
Rather than trying to be a fully systematic, exhaustive law encyclopedia, it keeps the overall length manageable by focusing as much as possible on issues that matter most in game business practice. It’s recommended for in-house legal staff who are newly assigned to game-related work (through hiring, job changes, transfers, or entering the industry from another field), lawyers interested in game-law practice, and university students studying law or game-related disciplines.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Japanese | Paperback | 9784502562013 | 2026 | 206 |
OTHER NAMES
Legal Practice for the Game Business, Explained from the Basics
基礎からわかるゲームビジネスの法律実務
TAGS
Authors: #ManabuOkayasu
Publishers: #ChuoKeizaiPublishing (Chuo Keizai Publishing [中央経済社])
Languages: #Japanese
Format: #Paperback
Accessibility: N/A
Year: #Year2026
Genres: #Law
Companies:
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Public Figures:
N/A
Games:
N/A
Misc:
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