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LEGAL PRACTICE IN THE GAME BUSINESS: UNDERSTANDING THE BASICS

  • Jan 17
  • 1 min read

Takuya Masuda






This book mainly explains the practical legal work involved in the digital game (computer/video game) business. It discusses relevant laws by topic—such as monetization, gacha mechanics, virtual items, and RMT (real-money trading)—and analyzes related court cases.


Rather than trying to be a fully systematic, exhaustive law encyclopedia, it keeps the overall length manageable by focusing as much as possible on issues that matter most in game business practice. It’s recommended for in-house legal staff who are newly assigned to game-related work (through hiring, job changes, transfers, or entering the industry from another field), lawyers interested in game-law practice, and university students studying law or game-related disciplines.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Japanese

Paperback


9784502562013

2026

206

OTHER NAMES

Legal Practice for the Game Business, Explained from the Basics

基礎からわかるゲームビジネスの法律実務

TAGS


Publishers: #ChuoKeizaiPublishing (Chuo Keizai Publishing [中央経済社])

Languages: #Japanese

Format: #Paperback

Accessibility: N/A

Year: #Year2026

Genres: #Law


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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