INTRODUCTION TO UX IN GAMES
- Mar 17
- 1 min read
Vicente Martin Mastrocola
User experience (UX) is everywhere, from navigating apps and websites to interacting with physical products. In the world of games, it is crucial for creating an engaging experience and motivating players to return.
With a practical and accessible approach, Introduction to UX in Games covers UX principles applied to the development of both digital and analog games. It presents tools for designing a game project, such as navigation maps, sketches, wireframes, and interfaces, along with case studies that guide the reader through the creation process, showing how issues were identified and solutions developed in different scenarios.
Developed by Senac São Paulo, this content provides the fundamental elements for game developers, designers, students, and enthusiasts to enhance their theoretical and practical knowledge, enabling them to skillfully apply these concepts to their projects and create immersive games with memorable experiences.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | eBook | 9788539654499 | 2025 | 152 | |
Portuguese | Paperback | 9788539654482 | 2025 | 132 |
OTHER NAMES
Introduction to UX in Games
Introdução para UX em Games
TAGS
Authors/Artists: #VicenteMartinMastrocola
Publishers: #SenacSaoPaulo (Senac São Paulo)
Languages: #Portuguese
Format: #eBook #Paperback
Accessibility: N/A
Year: #Year2025
Genres: #GameDesign
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