INTRODUCTION TO COMPUTER SCIENCE WITH GAMES – LEARNING TO PROGRAM THROUGH ENTERTAINMENT
Bruno Feijó, Esteban Clua, Flávio Soares Corrêa da Silva
More than simply introducing students to their first computer programming course, this book in the Campus/SBC series innovates by presenting a Game Engine developed specifically to encourage students to program with the goal of creating their own applications.
In the first part, the book presents the basic programming concepts required by students of Computer Science, Software Engineering, and ICT-related technology programs. It then introduces the concept of a Game Engine and its use. In the final part, the book guides students through the development of their own game.
With this unique approach, the book engages students and motivates them to learn in a playful and enjoyable way.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | 9788535234190 | 2009 | 288 |
OTHER NAMES
Introduction to Computer Science with Games – Learning to Program Through Entertainment
Introdução à Ciência da Computação com Jogos – Aprendendo a Programar com Entretenimento
TAGS
Publishers: #GENLTC (GEN LTC)
Languages: #Portuguese
Format: #Paperback
Accessibility: N/A
Year: #Year2009
Genres: N/A
Companies:
N/A
Public Figures:
N/A
Games: N/A
Misc: N/A




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