INTERMEDIA GAMES - GAMES INTER MEDIA: VIDEO GAMES AND INTERMEDIALITY

Mathias Fuchs, Håvard Vibeto, Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, Carl Therrien, Sebastian Möring, Marco de Mutiis, Jason I. Kolkey, Jason I. Kolkey, Riccardo Fassone, Laurent Milesi, Marco Caracciolo, Stephan Schwingeler, Tim Summers, Mattia Thibault, Christophe Duret, Jeff Thoss



 

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.


In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781501330490

2019

296

English

Paperback

9781501368127

2020

296


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