Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.
By applying the tools and concepts of text semiotics, the author dissects the game interfaces of a set of god games, including The Sims, SimCity, and Age of Empires, to understand how the player is called upon to engage in a rich and immersive interaction, becoming involved in an intense and all-encompassing experience. Through semiotic analysis of the various languages at play, the author investigates the mechanisms that contribute to creating the effects of immersion and interactivity. The analysis focuses on the spaces, times, and subjects of video game enunciation, ultimately identifying how god games generate an overlap between the player's here and the game world's elsewhere, between the player's now and the game world's then, and between the player's self and their digital alter ego.
Dentro lo schermo. Immersione e interattività nei god games
Publishers: #EdizioniUnicopli (Edizioni Unicopli)
#Ludologica (Ludologica #10)