IMMERSIVE GAMEPLAY: ESSAYS ON PARTICIPATORY MEDIA AND ROLE-PLAYING
- Jul 27, 2022
- 1 min read
Updated: Jan 20, 2023
Evan Torner, William J. White
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9780786468348 | 2012 | 230 | |
English | eBook | N/A | 2014 | 230 |
TAGS
Authors: #EvanTorner #WilliamJWhite
Publishers: #McFarland (Mcfarland & Co. Inc)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Genres: #Essays #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A




![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)

Comments