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IF I DON'T SHOOT, WHAT DO I DO? WHAT NEUROSCIENCE REALLY SAYS ABOUT VIOLENCE IN VIDEO GAMES

3 hours ago
1 min read

Alice Gobbi





I’ve been gaming since I was six, and I work by deliberately breaking games, looking for where things fail before players find them.


One day, I turned that lens toward the question I’ve been asked since childhood: does playing this make you violent?


I dug into nearly three decades of research on video games and violence. What I found was poorly designed testing, not ideology. A measurement tool with 157 different ways of calculating the same result. One study in which Tetris, with the controls intentionally made difficult to use, produced more aggressive thinking than a shooter.


This book is the report of those tests. And, above all, it’s about what exists on the other side of the gun, a subject far bigger and deeper than you might imagine.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ASIN

YEAR

PAGES

Portuguese

eBook


B0HK5329G5

2026

103

OTHER NAMES

If I Don’t Shoot, What Do I Do? What Neuroscience Really Says About Violence in Video Games

Se Eu Não Atiro, o Que Eu Faço? O Que a Neurociência Realmente Diz Sobre a Violência nos Games

TAGS


Authors: #AliceGobbi

Publishers: #SelfPublished

Languages: #Portuguese

Format: #eBook

Accessibility: N/A

Year: #Year2026

Companies:

N/A


Public Figures:

N/A


Games: N/A


Misc: N/A

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