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HTML5 CANVAS: NATIVE INTERACTIVITY AND ANIMATION FOR THE WEB

Jeff Fulton, Steve Fulton



 

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.


Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.

  • Create and modify 2D drawings, text, and bitmap images

  • Use algorithms for math-based movement and physics interactions

  • Incorporate and manipulate video, and add audio

  • Build a basic framework for creating a variety of games

  • Use bitmaps and tile sheets to develop animated game graphics

  • Go mobile: build web apps and then modify them for iOS devices

  • Explore ways to use Canvas for 3D and multiplayer game applications

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

1st Edition

9781449393908

2011

628

English

Paperback

2nd Edition

9781449334987

2013

747

English

eBook

2nd Edition

N/A

2013

747

 

TAGS


Publishers: #OReillyMedia (O'Reilly Media)

Languages: #English


Companies:

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