top of page
VGL_Banner_wLogo.png

HOW WAY OF THE SAMURAI WAS MADE: ON THE FRONT-LINES OF GAME DEVELOPMENT

  • Writer: Dean Guadagno
    Dean Guadagno
  • 3 hours ago
  • 1 min read

Kiyoshi Shin




This insider account offers an unprecedented behind-the-scenes look at the creation of Way of the Samurai, the acclaimed PS2 title developed by Acquire and produced with Spike, which sold over 200,000 copies. Based on 16 months of close access to the development team, this book reveals the raw reality of Japanese game development—far beyond industry norms.


Chronicling the aftermath of Tenchu’s departure from Acquire, the birth of a new project, hardware struggles with the PS2, interpersonal tensions, personal trials, creative limits, and an unexpected comeback, this is a rare human story of development.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Japanese

Paperback


9784775300435

2002

287

OTHER NAMES

How Way of the Samurai Was Made: On the Front Lines of Game Development

『侍』はこうして作られた: ゲ-ム開発最前線

TAGS


Authors: #KiyoshiShin

Publishers: #Shinkigensha (Shinkigensha [新紀元社])

Languages: #Japanese 

Format: #Paperback

Accessibility: N/A

Year: #Year2002

Genres: N/A


Companies: 

#Acquire (Acquire)


Public Figures:

N/A


Games:

#WayOfTheSamurai (Way of the Samurai [Samurai, 侍])


Misc:

N/A

bottom of page