HOW WAY OF THE SAMURAI WAS MADE: ON THE FRONT-LINES OF GAME DEVELOPMENT
- Dean Guadagno
- 3 hours ago
- 1 min read
Kiyoshi Shin
This insider account offers an unprecedented behind-the-scenes look at the creation of Way of the Samurai, the acclaimed PS2 title developed by Acquire and produced with Spike, which sold over 200,000 copies. Based on 16 months of close access to the development team, this book reveals the raw reality of Japanese game development—far beyond industry norms.
Chronicling the aftermath of Tenchu’s departure from Acquire, the birth of a new project, hardware struggles with the PS2, interpersonal tensions, personal trials, creative limits, and an unexpected comeback, this is a rare human story of development.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Japanese | Paperback | 9784775300435 | 2002 | 287 |
OTHER NAMES
How Way of the Samurai Was Made: On the Front Lines of Game Development
『侍』はこうして作られた: ゲ-ム開発最前線
TAGS
Authors: #KiyoshiShin
Publishers: #Shinkigensha (Shinkigensha [新紀元社])
Languages: #Japanese
Format: #Paperback
Accessibility: N/A
Year: #Year2002
Genres: N/A
Companies:
#Acquire (Acquire)
#SpikeChunsoft (Spike)
Public Figures:
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Games:
#WayOfTheSamurai (Way of the Samurai [Samurai, 侍])
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