HOW TO PLAY VIDEO GAMES

Matthew Thomas Payne, Nina B. Huntemann, Ethan Thompson, Jason Mittell, Steven Conway, Rolf F. Nohr, Anastasia Salter, Harrison Gish, Peter Krapp, Evan Torner, Christopher Hanson, Jesper Juul, Mark J. P. Wolf, Dan Golding, Shira Chess, Soraya Murray, Adrienne Shaw, Bonnie Ruberg, TreaAndrea M. Russworm, Katherine Isbister, Amanda Phillips, Miguel Sicart, Souvik Mukherjee, Michael Fleisch, Jennifer deWinter, Mia Consalvo, Casey O'Donnell, Sebastian Deterding, Michael Z. Newman, Gregory Steirer, Jeremy Barnes, Derek Johnson, Jessica Aldred, Tanner Mirrless, Randy Nichols, Ian Bogost, David O'Grady, James Newman, Henry Lowood, Emma Witkowski, Kelly Bergstrom, Carly A. Kocurek, John Venderhoef, Judd Ethan Ruggill, Ken S. McAllister, Tracy Fullerton



 

Forty original contributions on games and gaming culture


What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?


From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question--what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?


How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781479802142

2019

400

English

Paperback

9781479827985

2019

376


Circular Library
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THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES