David L. Heiserman
This is the complete book about TV games, the fascinating fun devices that have swept the country and grown ever more sophisticated, diverse, and challenging to hobbyists. It shows you how they work and, more importantly, how you can design and build your own custom versions from scratch, or modify those you may already have.
You'll learn how to build motion-control circuits, add "inertia" to player controls, program variable initial positions, speed, and direction, generate numeric characters, build score-and-timekeeping circuits, animate complex figures, add sound effects, etc.
The game-design scheme presented is wholly open-ended. There is no real limit to the number and types of games that can come from it. The author shows you that it's all just a matter of learning how to design the games, and exercising some degree of creativity and imagination.
Included are a number of complete TV game circuits like golf, missile attack, tag, dog fight, torpedo attack, ambush, stormtrooper attack, pinball, etc...plus a review of basic digital electronics for the digital novice, and a great deal of tremendously helpful material on game design. Here is a book that will be of immense satisfaction to any digital hobbyist who is beyond the beginner's stage. What can be more rewarding than seeing newly learned facts transformed into moving images on your TV screen?
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | First Printing | 9780830698592 | 1978 | 550 |
English | Paperback | Second Printing | 9780830611010 | 1980 | 554 |
English | Hardcover | Third Printing | 9780830698590 | 1981 | 554 |
TAGS
Authors: #DavidLHeiserman
Publishers: #TABBooks (TAB Books Inc.)
Languages: #English
Format: #Hardcover
Accessibility: N/A
Genres: #EarlyYears #HomeBrew #Modding
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