The connection between death and play dates back centuries. Even in computer games, death is an integral part, accompanying players within and through the game worlds. But how does death make its way into the digital game, and how is it portrayed there?
Drawing from ample material, Miriam Schreiter traces the paths, routes, and infrastructures through which death enters the realm of computer games, shedding light on the role it plays. This exploration covers a broader field than previous examinations of death and dying in digital games have undertaken.
The book critically examines cultural practices and relationships between players, gameplay, game design, and game sales that are closely linked to digital gaming. It scrutinizes how the theme of death is utilized in game marketing, how death is introduced through other media into digital games, what death-related symbols are preferred in game design, and how death relates to achievements and online game ratings.
This expanded and innovative perspective on the interplay between death and digital gaming unveils a wide spectrum of concepts related to death, encompassing metaphorical, symbolic, socio-psychological, and economic aspects of mortality. Additionally, the book provides foundational knowledge in the realm of so-called "Casual Games" and is intended for anyone interested in exploring computer games as a digital, transnational everyday practice.
Wie kommt der Tod ins Spiel?: Von Leichen und Geistern in Casual Games
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#CursedFates (Cursed Fates: The Headless Horseman [Cursed Fates: Der kopflose Reiter])
#VWHGameStudies (VWH Game Studies)