HANDBOOK OF DIGITAL GAMES
- May 6, 2022
- 1 min read
Updated: Jan 20, 2023
Marios C. Angelides, Harry Agius
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9781118328033 | 2014 | 784 | |
English | eBook | | N/A | 2014 | 784 |
TAGS
Authors/Narrators: #HarryAgius #MariosCAngelides
Publishers: #IEEEPress (IEEE Press)
Languages: #English
Format: #eBook #Hardcover
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2014
Genres: #GeneralHistory
Companies:
N/A
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Games:
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![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)
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