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GENRE AND VIDEO GAME: INTRODUCTION TO AN IMPOSSIBLE TAXONOMY

  • Writer: Dean Guadagno
    Dean Guadagno
  • Jul 12, 2022
  • 1 min read

Updated: Nov 28

Felix Schniz




This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback


9783658272432

2021

160

German

eBook


N/A

2021

160

English

Paperback


9783658467951

2025

138

English

eBook


9783658467968

2025

138

OTHER NAMES

Genre And Video Game: Introduction To An Impossible Taxonomy

Genre und Videospiel: Einführung in eine unmögliche Taxonomie

TAGS


Authors: #FelixSchniz

Publishers: #PalgraveMacmillan (Palgrave Macmillan) #SpringerNature (Springer)

Languages: #English #German

Accessibility: N/A

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

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Misc:

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