GENRE AND VIDEO GAME: INTRODUCTION TO AN IMPOSSIBLE TAXONOMY
- Dean Guadagno
- Jul 12, 2022
- 1 min read
Updated: Nov 28
Felix Schniz
This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | 9783658272432 | 2021 | 160 | |
German | eBook | N/A | 2021 | 160 | |
English | Paperback | 9783658467951 | 2025 | 138 | |
English | eBook | 9783658467968 | 2025 | 138 |
OTHER NAMES
Genre And Video Game: Introduction To An Impossible Taxonomy
Genre und Videospiel: Einführung in eine unmögliche Taxonomie
TAGS
Authors: #FelixSchniz
Publishers: #PalgraveMacmillan (Palgrave Macmillan) #SpringerNature (Springer)
Format: #Paperback #eBook
Accessibility: N/A
Genres: #GameStudies
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