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GAMEDEV PRODUCTION AND DESIGN WORKBOOK: PRACTICAL COMPANION FOR PRODUCERS, DESIGNERS & LEADS

  • 10 hours ago
  • 2 min read

Leszek Lisowski






STOP THE DECISION DRIFT. START SHIPPING.

Whether you are launching an indie PC game or a high-stakes Enterprise SaaS product, projects fail for the same reasons: shifting priorities, hidden dependencies, and scope creep that slowly becomes the "new normal."The Gamedev Production & Design Workbook is not a book you simply read – it’s a project management workbook and tactical desk tool designed to live next to your keyboard. Built from 20 years of real-world experience, it brings agile project management discipline to game development and software project management, helping you turn messy ideas into clear requirements, concrete trade-offs, and plans teams can execute.


WHY GAMEDEV THINKING?

Game development is software development on "Hard Mode": cross-discipline alignment under uncertainty. The same frameworks that keep games shippable are proven product management tools for software teams to reduce rework, improve stakeholder management, and move faster with fewer surprises.


A UNIQUE TWO-PAGE WORKFLOW (ANALOG, HIGH-VISIBILITY)

Forget digital notes that vanish in the cloud. This workbook uses a physical, high-visibility system that supports better decision making:The Left Page (The Framework): Templates and checklists for clarity (MVP definition, scope management, dependency maps, risk management, cut lists, release planning).The Right Page (The Output): Space to document the decision log essentials: the decision, rationale, owner, and next actions.The Result: Decisions stay visible and explicit until the project ships.


WHAT YOU’LL PRODUCE WHILE USING IT

  • A clear MVP / Core Pillars definition your team can align around

  • A practical feature breakdown + dependency view that prevents late surprises

  • A lightweight decision log for accountability and follow-through

  • A living Cut List that protects scope and deadlines

  • Simple risk management routines with owners and mitigation actions

  • Milestone / sprint review notes that capture decisions (not just status)


WHAT’S INSIDE (7 BLOCKS OF ACTIONABLE MANAGEMENT)

  • Foundations & Vision: Lock your Core Pillars, MVP, and success criteria early

  • Planning & Scoping: Break down features, clarify requirements, map dependencies

  • Production & Process: Templates for sprint planning, stand-ups, backlog, reviews

  • Design & UX: Structure feedback loops, personas, and iteration

  • Launch & Business: Store readiness (Steam/Marketplaces), release, marketing, PR

  • Team & Communication: 1:1s, remote culture, conflict, stakeholder alignment

  • Personal Workflow: Deep work, learning backlogs, early burnout signals


WHO IS THIS FOR?

  • Game Producers & Designers who need to keep projects shippable under pressure

  • IT Project Managers & Scrum Masters who want "Agile" to stop feeling like "Improv Theatre"

  • Product Owners / Product Managers balancing client demands with technical reality

  • Indie Developers and founders needing a repeatable delivery system


Stop letting "sounds good" become an expensive reality weeks later. Write the decision, name the trade-off, assign an owner, and commit the next actions – so delivery stays on track and the project actually ships.


PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9788397628137

2026

240

English

Hardcover


9788397628120

2026

240

OTHER NAMES

N/A

TAGS


Authors: #LeszekLisowski (Leszek Lisowski)

Publishers: #LeszekLisowski (Leszek Lisowski)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2026

Genres: #GameDesign


Companies:

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Public Figures:

N/A


Games:

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Misc:

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