GAMES USER RESEARCH

Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke, Veronica Zammitto, David Tisserand, Ian Livingston, Graham McAllister, Sebastian Long, Michael C. Medlock, Florian Brühlmann, Elisa Mekler, Steve Bromley, Mirweis Sangin, Tom Knoll, Heather Deservire, Dennis Wixon, Janne Paavilainen, Hannu Korhonen, Elina Koskinen, Kati Alha, Pierre Chalfoun, Jonathan Dankoff, Shawn Connor, Lysiane Charest, Thomas Galati, Guillaume Louvel, James Berg, Julien Huguenin, Johan Dorell, Björn Berg Marklund, Steven Schirra, Brooke White, Kathrin Gerling, Conor Linehan, Regan Mandryk, Nick Yee, Nicolas Ducheneaut, Johanna Pirker, Ben Lewis-Evans



 

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.


This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.


Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In

this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centered testing, which methods to use when, how platforms influence user research practices, and much, much more.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780198794844

2018

560

English

eBook

N/A

2018

560


 

TAGS


Authors: #KatiAlha #JamesBerg #SteveBromley #FlorianBrühlmann #PierreChalfoun #LysianeCharest #ShawnConnor #AndersDrachen #JonathanDankoff #HeatherDeservire #JohanDorell #NicolasDucheneaut #ThomasGalati #KathrinGerling #JulienHuguenin #HannuKorhonen #TomKnoll #ElinaKoskinen #BenLewisEvans #ConorLinehan #IanLivingston #SebastianLong #GuillaumeLouvel #ReganMandryk #BjörnBergMarklund #GrahamMcAllister #MichaelCMedlock #ElisaMekler #PejmanMirzaBabaei #LennartENacke #JannePaavilainen #JohannaPirker #MirweisSangin #StevenSchirra #DavidTisserand #BrookeWhite #DennisWixon #NickYee #VeronicaZammitto

Publishers: #OxfordUniversityPress (Oxford University Press)

Languages: #English

Format: #eBook #Paperback

Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech

Year: #Year2018

Genres: #GameDesign #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Circular Library
VG Logo.png

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES