GAME PLAYING WITH COMPUTERS
- Apr 20, 2022
- 1 min read
Updated: Jan 30
Donald D. Spencer
Game Playing With Computers by Donald D. Spencer is an early, hands-on guide to programming games—first published in 1968 and revised in 1975. Spencer argues that writing game-playing programs is one of the best ways to learn skills that transfer directly to real scientific and business software.
The book starts by introducing computerized game playing, then walks readers through a variety of fully tested game programs written in FORTRAN—from number and puzzle challenges (like Magic Squares and the 15 Puzzle) to card and board-style games. A large middle section expands into around 50 more game concepts (including casino games and classics like Chess, Go, Tic-Tac-Toe, and Checkers), showing how to think about each problem so you can implement it yourself.
Later chapters cover practical topics such as betting systems, random number generation, and electronic games, with a time-sharing chapter that also introduces BASIC. With exercises, answers to odd-numbered problems, a bibliography, and language appendices, the book is built for beginners learning logic and structure—but still deep enough to interest experienced programmers who want complex game-solving challenges.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | First Edition | 9780810459397 | 1968 | 441 |
English | Hardcover | Second Edition | 9780810451032 | 1975 | 320 |
OTHER NAMES
Game Playing with Computers
TAGS
Authors: #DonaldDSpencer
Publishers: #HaydenBookCo (Hayden Book Co) #SpartanBooks (Spartan Books)
Languages: #English
Format: #Hardcover
Accessibility: N/A
Genres: #Coding #EarlyYears #PCGaming
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