Video games, as a part of the mass market, have been around for over 30 years. However, the scholarly exploration of them as cultural artifacts, especially within (pop) culture, is a more recent development.
The book "Game. Play. Story?" offers a comprehensive look into the realm of video games, covering both their practice and theory. The author delves into the broader study of games, traverses five decades of computer game history, and critically engages with the emerging and diverse field of game studies. The book also scrutinizes alternative explanatory models from media studies and "New Media Studies."
It brings attention to topics that hold significance beyond just game analysis. For instance, it delves into the emerging cultural shift toward simulation as a paradigm, while also emphasizing the fundamental role of spatial concepts within computer games and virtual worlds.
"Games. Play. Story?" not only serves as a concise overview of the scientific and aesthetic theories surrounding computer games but also does so without tethering itself to pedagogy. Instead, it treats video games with the seriousness they deserve as a contemporary cultural phenomenon.
The content is made engaging with a wealth of examples and illustrations, making it accessible to those who might not yet possess a foundational understanding of computer games.
Game. Play. Story? Computerspiele zwischen Simulationsraum und Transmedialität
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)