This book presents a comparative study between the Mass Effect video game trilogy and some literary and audiovisual classics in the science fiction genre, such as the works of Isaac Asimov and 2001: A Space Odyssey.
The focus revolves around a theme - the relationship between man and machine - which constitutes one of the central nodes in these video games. The study aligns itself with the broader theme that has frequently traversed twentieth-century media production and beyond, finding a privileged application and natural expressive ground in science fiction.
Effetto di massa. Fantascienza e robot in Mass Effect
Publishers: #EdizioniUnicopli (Edizioni Unicopli)
#MassEffect (Mass Effect)
#UnicopliGameCulture (Game Culture #1)