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FURTHUR ADVENTURES ON THE COMMODORE 64/128

8 hours ago
1 min read

Peter Gerrard




Peter Gerrard's Exploring Adventures on the Commodore 64 explained clearly how to write text-based adventures in Basic. This, his latest book, will transform your programming techniques. Assuming an average knowledge of Basic, it covers text compression, tape-based, disk-based and role-playing games, incorporating graphics and sound, improving program response times and creating sophisticated parsers in both Basic and machine code to give your adventures professional polish.


Enormous Cave, a full-blown disk-based adventure and sequel to Colossal Cave Adventure, is included to demonstrate how to create mammoth games with Infocom-like complexity. Each part of the listing is fully explained, showing how to incorporate hundreds of locations, an extended vocabulary, lengthy room descriptions and numerous messages. A tape-based adventure, a demonstration of role-playing games, and a complete BASIC COMPILER — which will make your programs run at lightning speed — all combine to make i this book a comprehensive guide to the intricacies of writing adventures.


Peter Gerrard, former editor of Commodore Computing International, is the author of many Duckworth books and adventure games including Using the 64 and Advanced Basic and Machine Code for the Commodore 64.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


0-7156-1859-8

1986

352

TAGS


Authors: #PeterGerrard

Publishers: #Duckworth (Gerald Duckworth & Co. Ltd.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year1986

Genres: #Coding


Companies: 

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


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