First published in 2002 and enriched in this edition with three new essays, this text systematically analyzes the phenomenon of video games. The authors deconstruct the video game, examining its language and aesthetics, and comparing it to other forms of communication, such as cinema, literature, and contemporary art. Utilizing analytical tools ranging from semiotics to sociology, ludology to anthropology, these essays serve as an attempt to provide an "Italian" definition of the discipline of "game studies."
Per una cultura dei videogames. Teorie e prassi del videogiocare
Publishers: #EdizioniUnicopli (Edizioni Unicopli)