ENHANCING VIDEO GAME LOCALIZATION THROUGH DUBBING
- Dean Guadagno
- 4 hours ago
- 1 min read
Laura MejÃas-Climent
This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so far received relatively little scholarly focus. The author analyses the main characteristics of video game localization within the context of English-Spanish dubbing, and emphasizes the implications for research and localization as a professional practice. The book will appeal to translation studies scholars and students, as well as AVT professionals looking to understand localization processes from a systematized approach.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 1st Edition | 9783030882914 | 2021 | 247 |
English | Paperback | 1st Edition | 9783030882945 | 2022 | 247 |
English | eBook | 1st Edition | 9783030882921 | 2022 | 247 |
OTHER NAMES
Enhancing Video Game Localization Through Dubbing
TAGS
Authors: #LauraMejÃasCliment
Publishers: #PalgraveMacmillan (Palgrave Macmillan)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Genres: #GameDesign #Localization
Companies:
N/A
Public Figures: N/A
Games: N/A
Misc:
N/A







